Difference between revisions of "Reborn (Awakening)"
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[[File:Awakening.png|thumb|right|Awakening skill description]] | [[File:Awakening.png|thumb|right|Awakening skill description]] | ||
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<span style="color: red; text-decoration: none; ">'''Note!'''</span> Information may be changed/added to this topic since this feature is still '''Experimental''' and under developing. | <span style="color: red; text-decoration: none; ">'''Note!'''</span> Information may be changed/added to this topic since this feature is still '''Experimental''' and under developing. | ||
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+ | '''Reborn (Awakening)''' - unique NyaRO feature that allows players to reborn as Novice 1/1 with additional benefits. | ||
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+ | <span style="color: red; text-decoration: none; ">'''PS:'''</span> Available only for 99/70 Advanced Classes and doesn't work for Second and Extended Classes | ||
=Benefits= | =Benefits= | ||
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*After reborn you can choose any job for your own, not exact the same as you was before. | *After reborn you can choose any job for your own, not exact the same as you was before. | ||
− | ** | + | **For example: if you was 99/70 Sniper, you can get Acolyte or any other job and start your new adventure ;) |
+ | **<span style="color: red; text-decoration: none; ">'''Note!'''</span> You can't reborn again if you change your job at extended class (for example - you can change and get awakening bonuses on your ninja/gunslinger, but can't reborn again to next level) | ||
=Restriction= | =Restriction= |
Latest revision as of 15:31, 12 March 2021
Note! Information may be changed/added to this topic since this feature is still Experimental and under developing.
Reborn (Awakening) - unique NyaRO feature that allows players to reborn as Novice 1/1 with additional benefits.
PS: Available only for 99/70 Advanced Classes and doesn't work for Second and Extended Classes
Benefits
- Increase damage by 10% per skill level for Non-Boss monsters.
- Increase damage by 5% per skill level for Boss monsters.
- Reduces damage from Boss-monsters by 2% per skill level, and 3% from Non-Boss monsters.
- Permanently increases drop from Non-Boss monsters by 10% per skill level.
Summary table | |
---|---|
No Skill | No damage increase |
1 Lv | Increase damage by 10% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 5% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 2%. Reduces damage from Non-Boss monsters by 3%. Increases drop from Non-Boss monsters by 10%. |
2 Lv | Increase damage by 20% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 10% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 4%. Reduces damage from Non-Boss monsters by 6%. Increases drop from Non-Boss monsters by 20%. |
3 Lv | Increase damage by 30% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 15% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 6%. Reduces damage from Non-Boss monsters by 9%. Increases drop from Non-Boss monsters by 30%. |
4 Lv | Increase damage by 40% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 20% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 8%. Reduces damage from Non-Boss monsters by 12%. Increases drop from Non-Boss monsters by 40%. |
5 Lv | Increase damage by 50% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 25% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 10%. Reduces damage from Non-Boss monsters by 15%. Increases drop from Non-Boss monsters by 50%. |
6 Lv | Increase damage by 60% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 30% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 12%. Reduces damage from Non-Boss monsters by 18%. Increases drop from Non-Boss monsters by 60%. |
7 Lv | Increase damage by 70% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 35% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 14%. Reduces damage from Non-Boss monsters by 21%. Increases drop from Non-Boss monsters by 70%. |
8 Lv | Increase damage by 80% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 40% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 16%. Reduces damage from Non-Boss monsters by 24%. Increases drop from Non-Boss monsters by 80%. |
9 Lv | Increase damage by 90% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 45% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 18%. Reduces damage from Non-Boss monsters by 27%. Increases drop from Non-Boss monsters by 90%. |
10 Lv (Max) | Increase damage by 100% for Non-Boss monsters. (Magic/Melee/Ranged) Increase damage by 50% for Boss monsters. (Magic/Melee/Ranged) Reduces damage from Boss monsters by 20%. Reduces damage from Non-Boss monsters by 30%. Increases drop from Non-Boss monsters by 100%. |
Additional Benefits
- After reborn you can choose any job for your own, not exact the same as you was before.
- For example: if you was 99/70 Sniper, you can get Acolyte or any other job and start your new adventure ;)
- Note! You can't reborn again if you change your job at extended class (for example - you can change and get awakening bonuses on your ninja/gunslinger, but can't reborn again to next level)
Restriction
- Permanently decreases gained Base and Job experience by half per skill level.
Example table | ||
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No Skill | 35x Weekdays | 50x Weekends |
1 Lv | ~17,5x Weekdays | ~25x Weekends |
2 Lv | ~8.75x Weekdays | ~12.5x Weekends |
3 Lv | ~4.3x Weekdays | ~6.25x Weekends |
4 Lv | ~2.2x Weekdays | ~3.1x Weekends |
5 Lv | ~1.1x Weekdays | ~1.55x Weekends |
6 Lv | ~0.55x Weekdays | ~0.8x Weekends |
7 Lv | ~0.25x Weekdays | ~0.4x Weekends |
8 Lv | ~0.15x Weekdays | ~0.2x Weekends |
9 Lv | ~0.05x Weekdays | ~0.1x Weekends |
10 Lv (Max) | ~0.01x Weekdays | ~0.05x Weekends |